返回首页返回书籍《The Rust Programming Language》
目录

目录 · CONTENTS

  1. 01The Rust Programming Language
  2. 02Foreword
  3. 03Introduction
  4. 04Getting Started
  5. 05Installation
  6. 06Hello, World!
  7. 07Hello, Cargo!
  8. 08Programming a Guessing Game
  9. 09Common Programming Concepts
  10. 10Variables and Mutability
  11. 11Data Types
  12. 12Functions
  13. 13Comments
  14. 14Control Flow
  15. 15Understanding Ownership
  16. 16What is Ownership?
  17. 17References and Borrowing
  18. 18The Slice Type
  19. 19Using Structs to Structure Related Data
  20. 20Defining and Instantiating Structs
  21. 21An Example Program Using Structs
  22. 22Methods
  23. 23Enums and Pattern Matching
  24. 24Defining an Enum
  25. 25The `match` Control Flow Construct
  26. 26Concise Control Flow with `if let` and `let...else`
  27. 27Packages, Crates, and Modules
  28. 28Packages and Crates
  29. 29Control Scope and Privacy with Modules
  30. 30Paths for Referring to an Item in the Module Tree
  31. 31Bringing Paths Into Scope with the `use` Keyword
  32. 32Separating Modules into Different Files
  33. 33Common Collections
  34. 34Storing Lists of Values with Vectors
  35. 35Storing UTF-8 Encoded Text with Strings
  36. 36Storing Keys with Associated Values in Hash Maps
  37. 37Error Handling
  38. 38Unrecoverable Errors with `panic!`
  39. 39Recoverable Errors with `Result`
  40. 40To `panic!` or Not to `panic!`
  41. 41Generic Types, Traits, and Lifetimes
  42. 42Generic Data Types
  43. 43Defining Shared Behavior with Traits
  44. 44Validating References with Lifetimes
  45. 45Writing Automated Tests
  46. 46How to Write Tests
  47. 47Controlling How Tests Are Run
  48. 48Test Organization
  49. 49An I/O Project: Building a Command Line Program
  50. 50Accepting Command Line Arguments
  51. 51Reading a File
  52. 52Refactoring to Improve Modularity and Error Handling
  53. 53Adding Functionality with Test Driven Development
  54. 54Working with Environment Variables
  55. 55Redirecting Errors to Standard Error
  56. 56Functional Language Features: Iterators and Closures
  57. 57Closures
  58. 58Processing a Series of Items with Iterators
  59. 59Improving Our I/O Project
  60. 60Performance in Loops vs. Iterators
  61. 61More About Cargo and Crates.io
  62. 62Customizing Builds with Release Profiles
  63. 63Publishing a Crate to Crates.io
  64. 64Cargo Workspaces
  65. 65Installing Binaries with `cargo install`
  66. 66Extending Cargo with Custom Commands
  67. 67Smart Pointers
  68. 68Using `Box<T>` to Point to Data on the Heap
  69. 69Treating Smart Pointers Like Regular References
  70. 70Running Code on Cleanup with the `Drop` Trait
  71. 71`Rc<T>`, the Reference Counted Smart Pointer
  72. 72`RefCell<T>` and the Interior Mutability Pattern
  73. 73Reference Cycles Can Leak Memory
  74. 74Fearless Concurrency
  75. 75Using Threads to Run Code Simultaneously
  76. 76Transfer Data Between Threads with Message Passing
  77. 77Shared-State Concurrency
  78. 78Extensible Concurrency with `Send` and `Sync`
  79. 79Fundamentals of Asynchronous Programming: Async, Await, Futures, and Streams
  80. 80extern crate trpl; // required for mdbook test
  81. 81Applying Concurrency with Async
  82. 82Working With Any Number of Futures
  83. 83Streams: Futures in Sequence
  84. 84A Closer Look at the Traits for Async
  85. 85Futures, Tasks, and Threads
  86. 86Object-Oriented Programming Features
  87. 87Characteristics of Object-Oriented Languages
  88. 88Using Trait Objects to Abstract over Shared Behavior
  89. 89Implementing an Object-Oriented Design Pattern
  90. 90Patterns and Matching
  91. 91All the Places Patterns Can Be Used
  92. 92Refutability: Whether a Pattern Might Fail to Match
  93. 93Pattern Syntax
  94. 94Advanced Features
  95. 95Unsafe Rust
  96. 96Advanced Traits
  97. 97Advanced Types
  98. 98Advanced Functions and Closures
  99. 99Macros
  100. 100Final Project: Building a Multithreaded Web Server
  101. 101Building a Single-Threaded Web Server
  102. 102From Single-Threaded to Multithreaded Server
  103. 103Graceful Shutdown and Cleanup
  104. 104Appendix
  105. 105A - Keywords
  106. 106B - Operators and Symbols
  107. 107C - Derivable Traits
  108. 108D - Useful Development Tools
  109. 109E - Editions
  110. 110F - Translations of the Book
  111. 111G - How Rust is Made and “Nightly Rust”
第 40 / 111 节

第 40 节 · SECTION 40

To `panic!` or Not to `panic!`

To panic! or Not to panic!

So, how do you decide when you should call panic! and when you should return Result? When code panics, there’s no way to recover. You could call panic! for any error situation, whether there’s a possible way to recover or not, but then you’re making the decision that a situation is unrecoverable on behalf of the calling code. When you choose to return a Result value, you give the calling code options. The calling code could choose to attempt to recover in a way that’s appropriate for its situation, or it could decide that an Err value in this case is unrecoverable, so it can call panic! and turn your recoverable error into an unrecoverable one. Therefore, returning Result is a good default choice when you’re defining a function that might fail.

In situations such as examples, prototype code, and tests, it’s more appropriate to write code that panics instead of returning a Result. Let’s explore why, then discuss situations in which the compiler can’t tell that failure is impossible, but you as a human can. The chapter will conclude with some general guidelines on how to decide whether to panic in library code.

Examples, Prototype Code, and Tests

When you’re writing an example to illustrate some concept, also including robust error-handling code can make the example less clear. In examples, it’s understood that a call to a method like unwrap that could panic is meant as a placeholder for the way you’d want your application to handle errors, which can differ based on what the rest of your code is doing.

Similarly, the unwrap and expect methods are very handy when you’re prototyping and you’re not yet ready to decide how to handle errors. They leave clear markers in your code for when you’re ready to make your program more robust.

If a method call fails in a test, you’d want the whole test to fail, even if that method isn’t the functionality under test. Because panic! is how a test is marked as a failure, calling unwrap or expect is exactly what should happen.

When You Have More Information Than the Compiler

It would also be appropriate to call expect when you have some other logic that ensures that the Result will have an Ok value, but the logic isn’t something the compiler understands. You’ll still have a Result value that you need to handle: Whatever operation you’re calling still has the possibility of failing in general, even though it’s logically impossible in your particular situation. If you can ensure by manually inspecting the code that you’ll never have an Err variant, it’s perfectly acceptable to call expect and document the reason you think you’ll never have an Err variant in the argument text. Here’s an example:

    use std::net::IpAddr;

    let home: IpAddr = "127.0.0.1"
        .parse()
        .expect("Hardcoded IP address should be valid");

We’re creating an IpAddr instance by parsing a hardcoded string. We can see that 127.0.0.1 is a valid IP address, so it’s acceptable to use expect here. However, having a hardcoded, valid string doesn’t change the return type of the parse method: We still get a Result value, and the compiler will still make us handle the Result as if the Err variant is a possibility because the compiler isn’t smart enough to see that this string is always a valid IP address. If the IP address string came from a user rather than being hardcoded into the program and therefore did have a possibility of failure, we’d definitely want to handle the Result in a more robust way instead. Mentioning the assumption that this IP address is hardcoded will prompt us to change expect to better error-handling code if, in the future, we need to get the IP address from some other source instead.

Guidelines for Error Handling

It’s advisable to have your code panic when it’s possible that your code could end up in a bad state. In this context, a bad state is when some assumption, guarantee, contract, or invariant has been broken, such as when invalid values, contradictory values, or missing values are passed to your code—plus one or more of the following:

  • The bad state is something that is unexpected, as opposed to something that will likely happen occasionally, like a user entering data in the wrong format.
  • Your code after this point needs to rely on not being in this bad state, rather than checking for the problem at every step.
  • There’s not a good way to encode this information in the types you use. We’ll work through an example of what we mean in “Encoding States and Behavior as Types” in Chapter 18.

If someone calls your code and passes in values that don’t make sense, it’s best to return an error if you can so that the user of the library can decide what they want to do in that case. However, in cases where continuing could be insecure or harmful, the best choice might be to call panic! and alert the person using your library to the bug in their code so that they can fix it during development. Similarly, panic! is often appropriate if you’re calling external code that is out of your control and returns an invalid state that you have no way of fixing.

However, when failure is expected, it’s more appropriate to return a Result than to make a panic! call. Examples include a parser being given malformed data or an HTTP request returning a status that indicates you have hit a rate limit. In these cases, returning a Result indicates that failure is an expected possibility that the calling code must decide how to handle.

When your code performs an operation that could put a user at risk if it’s called using invalid values, your code should verify the values are valid first and panic if the values aren’t valid. This is mostly for safety reasons: Attempting to operate on invalid data can expose your code to vulnerabilities. This is the main reason the standard library will call panic! if you attempt an out-of-bounds memory access: Trying to access memory that doesn’t belong to the current data structure is a common security problem. Functions often have contracts: Their behavior is only guaranteed if the inputs meet particular requirements. Panicking when the contract is violated makes sense because a contract violation always indicates a caller-side bug, and it’s not a kind of error you want the calling code to have to explicitly handle. In fact, there’s no reasonable way for calling code to recover; the calling programmers need to fix the code. Contracts for a function, especially when a violation will cause a panic, should be explained in the API documentation for the function.

However, having lots of error checks in all of your functions would be verbose and annoying. Fortunately, you can use Rust’s type system (and thus the type checking done by the compiler) to do many of the checks for you. If your function has a particular type as a parameter, you can proceed with your code’s logic knowing that the compiler has already ensured that you have a valid value. For example, if you have a type rather than an Option, your program expects to have something rather than nothing. Your code then doesn’t have to handle two cases for the Some and None variants: It will only have one case for definitely having a value. Code trying to pass nothing to your function won’t even compile, so your function doesn’t have to check for that case at runtime. Another example is using an unsigned integer type such as u32, which ensures that the parameter is never negative.

Custom Types for Validation

Let’s take the idea of using Rust’s type system to ensure that we have a valid value one step further and look at creating a custom type for validation. Recall the guessing game in Chapter 2 in which our code asked the user to guess a number between 1 and 100. We never validated that the user’s guess was between those numbers before checking it against our secret number; we only validated that the guess was positive. In this case, the consequences were not very dire: Our output of “Too high” or “Too low” would still be correct. But it would be a useful enhancement to guide the user toward valid guesses and have different behavior when the user guesses a number that’s out of range versus when the user types, for example, letters instead.

One way to do this would be to parse the guess as an i32 instead of only a u32 to allow potentially negative numbers, and then add a check for the number being in range, like so:

Filename: src/main.rs

    loop {
        // --snip--

        let guess: i32 = match guess.trim().parse() {
            Ok(num) => num,
            Err(_) => continue,
        };

        if guess < 1 || guess > 100 {
            println!("The secret number will be between 1 and 100.");
            continue;
        }

        match guess.cmp(&secret_number) {
            // --snip--
    }

The if expression checks whether our value is out of range, tells the user about the problem, and calls continue to start the next iteration of the loop and ask for another guess. After the if expression, we can proceed with the comparisons between guess and the secret number knowing that guess is between 1 and 100.

However, this is not an ideal solution: If it were absolutely critical that the program only operated on values between 1 and 100, and it had many functions with this requirement, having a check like this in every function would be tedious (and might impact performance).

Instead, we can make a new type in a dedicated module and put the validations in a function to create an instance of the type rather than repeating the validations everywhere. That way, it’s safe for functions to use the new type in their signatures and confidently use the values they receive. Listing 9-13 shows one way to define a Guess type that will only create an instance of Guess if the new function receives a value between 1 and 100.

Listing 9-13: A Guess type that will only continue with values between 1 and 100 Filename: src/guessing_game.rs

pub struct Guess {
    value: i32,
}

impl Guess {
    pub fn new(value: i32) -> Guess {
        if value < 1 || value > 100 {
            panic!("Guess value must be between 1 and 100, got {value}.");
        }

        Guess { value }
    }

    pub fn value(&self) -> i32 {
        self.value
    }
}

Note that this code in src/guessing_game.rs depends on adding a module declaration mod guessing_game; in src/lib.rs that we haven’t shown here. Within this new module’s file, we define a struct named Guess that has a field named value that holds an i32. This is where the number will be stored.

Then, we implement an associated function named new on Guess that creates instances of Guess values. The new function is defined to have one parameter named value of type i32 and to return a Guess. The code in the body of the new function tests value to make sure it’s between 1 and 100. If value doesn’t pass this test, we make a panic! call, which will alert the programmer who is writing the calling code that they have a bug they need to fix, because creating a Guess with a value outside this range would violate the contract that Guess::new is relying on. The conditions in which Guess::new might panic should be discussed in its public-facing API documentation; we’ll cover documentation conventions indicating the possibility of a panic! in the API documentation that you create in Chapter 14. If value does pass the test, we create a new Guess with its value field set to the value parameter and return the Guess.

Next, we implement a method named value that borrows self, doesn’t have any other parameters, and returns an i32. This kind of method is sometimes called a getter because its purpose is to get some data from its fields and return it. This public method is necessary because the value field of the Guess struct is private. It’s important that the value field be private so that code using the Guess struct is not allowed to set value directly: Code outside the guessing_game module must use the Guess::new function to create an instance of Guess, thereby ensuring that there’s no way for a Guess to have a value that hasn’t been checked by the conditions in the Guess::new function.

A function that has a parameter or returns only numbers between 1 and 100 could then declare in its signature that it takes or returns a Guess rather than an i32 and wouldn’t need to do any additional checks in its body.

Summary

Rust’s error-handling features are designed to help you write more robust code. The panic! macro signals that your program is in a state it can’t handle and lets you tell the process to stop instead of trying to proceed with invalid or incorrect values. The Result enum uses Rust’s type system to indicate that operations might fail in a way that your code could recover from. You can use Result to tell code that calls your code that it needs to handle potential success or failure as well. Using panic! and Result in the appropriate situations will make your code more reliable in the face of inevitable problems.

Now that you’ve seen useful ways that the standard library uses generics with the Option and Result enums, we’ll talk about how generics work and how you can use them in your code.