返回首页返回书籍《The Rust Programming Language》
目录

目录 · CONTENTS

  1. 01The Rust Programming Language
  2. 02Foreword
  3. 03Introduction
  4. 04Getting Started
  5. 05Installation
  6. 06Hello, World!
  7. 07Hello, Cargo!
  8. 08Programming a Guessing Game
  9. 09Common Programming Concepts
  10. 10Variables and Mutability
  11. 11Data Types
  12. 12Functions
  13. 13Comments
  14. 14Control Flow
  15. 15Understanding Ownership
  16. 16What is Ownership?
  17. 17References and Borrowing
  18. 18The Slice Type
  19. 19Using Structs to Structure Related Data
  20. 20Defining and Instantiating Structs
  21. 21An Example Program Using Structs
  22. 22Methods
  23. 23Enums and Pattern Matching
  24. 24Defining an Enum
  25. 25The `match` Control Flow Construct
  26. 26Concise Control Flow with `if let` and `let...else`
  27. 27Packages, Crates, and Modules
  28. 28Packages and Crates
  29. 29Control Scope and Privacy with Modules
  30. 30Paths for Referring to an Item in the Module Tree
  31. 31Bringing Paths Into Scope with the `use` Keyword
  32. 32Separating Modules into Different Files
  33. 33Common Collections
  34. 34Storing Lists of Values with Vectors
  35. 35Storing UTF-8 Encoded Text with Strings
  36. 36Storing Keys with Associated Values in Hash Maps
  37. 37Error Handling
  38. 38Unrecoverable Errors with `panic!`
  39. 39Recoverable Errors with `Result`
  40. 40To `panic!` or Not to `panic!`
  41. 41Generic Types, Traits, and Lifetimes
  42. 42Generic Data Types
  43. 43Defining Shared Behavior with Traits
  44. 44Validating References with Lifetimes
  45. 45Writing Automated Tests
  46. 46How to Write Tests
  47. 47Controlling How Tests Are Run
  48. 48Test Organization
  49. 49An I/O Project: Building a Command Line Program
  50. 50Accepting Command Line Arguments
  51. 51Reading a File
  52. 52Refactoring to Improve Modularity and Error Handling
  53. 53Adding Functionality with Test Driven Development
  54. 54Working with Environment Variables
  55. 55Redirecting Errors to Standard Error
  56. 56Functional Language Features: Iterators and Closures
  57. 57Closures
  58. 58Processing a Series of Items with Iterators
  59. 59Improving Our I/O Project
  60. 60Performance in Loops vs. Iterators
  61. 61More About Cargo and Crates.io
  62. 62Customizing Builds with Release Profiles
  63. 63Publishing a Crate to Crates.io
  64. 64Cargo Workspaces
  65. 65Installing Binaries with `cargo install`
  66. 66Extending Cargo with Custom Commands
  67. 67Smart Pointers
  68. 68Using `Box<T>` to Point to Data on the Heap
  69. 69Treating Smart Pointers Like Regular References
  70. 70Running Code on Cleanup with the `Drop` Trait
  71. 71`Rc<T>`, the Reference Counted Smart Pointer
  72. 72`RefCell<T>` and the Interior Mutability Pattern
  73. 73Reference Cycles Can Leak Memory
  74. 74Fearless Concurrency
  75. 75Using Threads to Run Code Simultaneously
  76. 76Transfer Data Between Threads with Message Passing
  77. 77Shared-State Concurrency
  78. 78Extensible Concurrency with `Send` and `Sync`
  79. 79Fundamentals of Asynchronous Programming: Async, Await, Futures, and Streams
  80. 80extern crate trpl; // required for mdbook test
  81. 81Applying Concurrency with Async
  82. 82Working With Any Number of Futures
  83. 83Streams: Futures in Sequence
  84. 84A Closer Look at the Traits for Async
  85. 85Futures, Tasks, and Threads
  86. 86Object-Oriented Programming Features
  87. 87Characteristics of Object-Oriented Languages
  88. 88Using Trait Objects to Abstract over Shared Behavior
  89. 89Implementing an Object-Oriented Design Pattern
  90. 90Patterns and Matching
  91. 91All the Places Patterns Can Be Used
  92. 92Refutability: Whether a Pattern Might Fail to Match
  93. 93Pattern Syntax
  94. 94Advanced Features
  95. 95Unsafe Rust
  96. 96Advanced Traits
  97. 97Advanced Types
  98. 98Advanced Functions and Closures
  99. 99Macros
  100. 100Final Project: Building a Multithreaded Web Server
  101. 101Building a Single-Threaded Web Server
  102. 102From Single-Threaded to Multithreaded Server
  103. 103Graceful Shutdown and Cleanup
  104. 104Appendix
  105. 105A - Keywords
  106. 106B - Operators and Symbols
  107. 107C - Derivable Traits
  108. 108D - Useful Development Tools
  109. 109E - Editions
  110. 110F - Translations of the Book
  111. 111G - How Rust is Made and “Nightly Rust”
第 81 / 111 节

第 81 节 · SECTION 81

Applying Concurrency with Async

Applying Concurrency with Async

In this section, we’ll apply async to some of the same concurrency challenges we tackled with threads in Chapter 16. Because we already talked about a lot of the key ideas there, in this section we’ll focus on what’s different between threads and futures.

In many cases, the APIs for working with concurrency using async are very similar to those for using threads. In other cases, they end up being quite different. Even when the APIs look similar between threads and async, they often have different behavior—and they nearly always have different performance characteristics.

Creating a New Task with spawn_task

The first operation we tackled in the “Creating a New Thread with spawn” section in Chapter 16 was counting up on two separate threads. Let’s do the same using async. The trpl crate supplies a spawn_task function that looks very similar to the thread::spawn API, and a sleep function that is an async version of the thread::sleep API. We can use these together to implement the counting example, as shown in Listing 17-6.

Listing 17-6: Creating a new task to print one thing while the main task prints something else Filename: src/main.rs

extern crate trpl; // required for mdbook test

use std::time::Duration;

fn main() {
    trpl::block_on(async {
        trpl::spawn_task(async {
            for i in 1..10 {
                println!("hi number {i} from the first task!");
                trpl::sleep(Duration::from_millis(500)).await;
            }
        });

        for i in 1..5 {
            println!("hi number {i} from the second task!");
            trpl::sleep(Duration::from_millis(500)).await;
        }
    });
}

As our starting point, we set up our main function with trpl::block_on so that our top-level function can be async.

Note: From this point forward in the chapter, every example will include this exact same wrapping code with trpl::block_on in main, so we’ll often skip it just as we do with main. Remember to include it in your code!

Then we write two loops within that block, each containing a trpl::sleep call, which waits for half a second (500 milliseconds) before sending the next message. We put one loop in the body of a trpl::spawn_task and the other in a top-level for loop. We also add an await after the sleep calls.

This code behaves similarly to the thread-based implementation—including the fact that you may see the messages appear in a different order in your own terminal when you run it:

hi number 1 from the second task!
hi number 1 from the first task!
hi number 2 from the first task!
hi number 2 from the second task!
hi number 3 from the first task!
hi number 3 from the second task!
hi number 4 from the first task!
hi number 4 from the second task!
hi number 5 from the first task!

This version stops as soon as the for loop in the body of the main async block finishes, because the task spawned by spawn_task is shut down when the main function ends. If you want it to run all the way to the task’s completion, you will need to use a join handle to wait for the first task to complete. With threads, we used the join method to “block” until the thread was done running. In Listing 17-7, we can use await to do the same thing, because the task handle itself is a future. Its Output type is a Result, so we also unwrap it after awaiting it.

Listing 17-7: Using await with a join handle to run a task to completion Filename: src/main.rs

        let handle = trpl::spawn_task(async {
            for i in 1..10 {
                println!("hi number {i} from the first task!");
                trpl::sleep(Duration::from_millis(500)).await;
            }
        });

        for i in 1..5 {
            println!("hi number {i} from the second task!");
            trpl::sleep(Duration::from_millis(500)).await;
        }

        handle.await.unwrap();

This updated version runs until both loops finish:

hi number 1 from the second task!
hi number 1 from the first task!
hi number 2 from the first task!
hi number 2 from the second task!
hi number 3 from the first task!
hi number 3 from the second task!
hi number 4 from the first task!
hi number 4 from the second task!
hi number 5 from the first task!
hi number 6 from the first task!
hi number 7 from the first task!
hi number 8 from the first task!
hi number 9 from the first task!

So far, it looks like async and threads give us similar outcomes, just with different syntax: using await instead of calling join on the join handle, and awaiting the sleep calls.

The bigger difference is that we didn’t need to spawn another operating system thread to do this. In fact, we don’t even need to spawn a task here. Because async blocks compile to anonymous futures, we can put each loop in an async block and have the runtime run them both to completion using the trpl::join function.

In the “Waiting for All Threads to Finish” section in Chapter 16, we showed how to use the join method on the JoinHandle type returned when you call std::thread::spawn. The trpl::join function is similar, but for futures. When you give it two futures, it produces a single new future whose output is a tuple containing the output of each future you passed in once they both complete. Thus, in Listing 17-8, we use trpl::join to wait for both fut1 and fut2 to finish. We do not await fut1 and fut2 but instead the new future produced by trpl::join. We ignore the output, because it’s just a tuple containing two unit values.

Listing 17-8: Using trpl::join to await two anonymous futures Filename: src/main.rs

        let fut1 = async {
            for i in 1..10 {
                println!("hi number {i} from the first task!");
                trpl::sleep(Duration::from_millis(500)).await;
            }
        };

        let fut2 = async {
            for i in 1..5 {
                println!("hi number {i} from the second task!");
                trpl::sleep(Duration::from_millis(500)).await;
            }
        };

        trpl::join(fut1, fut2).await;

When we run this, we see both futures run to completion:

hi number 1 from the first task!
hi number 1 from the second task!
hi number 2 from the first task!
hi number 2 from the second task!
hi number 3 from the first task!
hi number 3 from the second task!
hi number 4 from the first task!
hi number 4 from the second task!
hi number 5 from the first task!
hi number 6 from the first task!
hi number 7 from the first task!
hi number 8 from the first task!
hi number 9 from the first task!

Now, you’ll see the exact same order every time, which is very different from what we saw with threads and with trpl::spawn_task in Listing 17-7. That is because the trpl::join function is fair, meaning it checks each future equally often, alternating between them, and never lets one race ahead if the other is ready. With threads, the operating system decides which thread to check and how long to let it run. With async Rust, the runtime decides which task to check. (In practice, the details get complicated because an async runtime might use operating system threads under the hood as part of how it manages concurrency, so guaranteeing fairness can be more work for a runtime—but it’s still possible!) Runtimes don’t have to guarantee fairness for any given operation, and they often offer different APIs to let you choose whether or not you want fairness.

Try some of these variations on awaiting the futures and see what they do:

  • Remove the async block from around either or both of the loops.
  • Await each async block immediately after defining it.
  • Wrap only the first loop in an async block, and await the resulting future after the body of second loop.

For an extra challenge, see if you can figure out what the output will be in each case before running the code!

Sending Data Between Two Tasks Using Message Passing

Sharing data between futures will also be familiar: we’ll use message passing again, but this time with async versions of the types and functions. We’ll take a slightly different path than we did in the “Transfer Data Between Threads with Message Passing” section in Chapter 16 to illustrate some of the key differences between thread-based and futures-based concurrency. In Listing 17-9, we’ll begin with just a single async block—not spawning a separate task as we spawned a separate thread.

Listing 17-9: Creating an async channel and assigning the two halves to tx and rx Filename: src/main.rs

        let (tx, mut rx) = trpl::channel();

        let val = String::from("hi");
        tx.send(val).unwrap();

        let received = rx.recv().await.unwrap();
        println!("received '{received}'");

Here, we use trpl::channel, an async version of the multiple-producer, single-consumer channel API we used with threads back in Chapter 16. The async version of the API is only a little different from the thread-based version: it uses a mutable rather than an immutable receiver rx, and its recv method produces a future we need to await rather than producing the value directly. Now we can send messages from the sender to the receiver. Notice that we don’t have to spawn a separate thread or even a task; we merely need to await the rx.recv call.

The synchronous Receiver::recv method in std::mpsc::channel blocks until it receives a message. The trpl::Receiver::recv method does not, because it is async. Instead of blocking, it hands control back to the runtime until either a message is received or the send side of the channel closes. By contrast, we don’t await the send call, because it doesn’t block. It doesn’t need to, because the channel we’re sending it into is unbounded.

Note: Because all of this async code runs in an async block in a trpl::block_on call, everything within it can avoid blocking. However, the code outside it will block on the block_on function returning. That’s the whole point of the trpl::block_on function: it lets you choose where to block on some set of async code, and thus where to transition between sync and async code.

Notice two things about this example. First, the message will arrive right away. Second, although we use a future here, there’s no concurrency yet. Everything in the listing happens in sequence, just as it would if there were no futures involved.

Let’s address the first part by sending a series of messages and sleeping in between them, as shown in Listing 17-10.

Listing 17-10: Sending and receiving multiple messages over the async channel and sleeping with an await between each message Filename: src/main.rs

        let (tx, mut rx) = trpl::channel();

        let vals = vec![
            String::from("hi"),
            String::from("from"),
            String::from("the"),
            String::from("future"),
        ];

        for val in vals {
            tx.send(val).unwrap();
            trpl::sleep(Duration::from_millis(500)).await;
        }

        while let Some(value) = rx.recv().await {
            println!("received '{value}'");
        }

In addition to sending the messages, we need to receive them. In this case, because we know how many messages are coming in, we could do that manually by calling rx.recv().await four times. In the real world, though, we’ll generally be waiting on some unknown number of messages, so we need to keep waiting until we determine that there are no more messages.

In Listing 16-10, we used a for loop to process all the items received from a synchronous channel. Rust doesn’t yet have a way to use a for loop with an asynchronously produced series of items, however, so we need to use a loop we haven’t seen before: the while let conditional loop. This is the loop version of the if let construct we saw back in the “Concise Control Flow with if let and let...else” section in Chapter 6. The loop will continue executing as long as the pattern it specifies continues to match the value.

The rx.recv call produces a future, which we await. The runtime will pause the future until it is ready. Once a message arrives, the future will resolve to Some(message) as many times as a message arrives. When the channel closes, regardless of whether any messages have arrived, the future will instead resolve to None to indicate that there are no more values and thus we should stop polling—that is, stop awaiting.

The while let loop pulls all of this together. If the result of calling rx.recv().await is Some(message), we get access to the message and we can use it in the loop body, just as we could with if let. If the result is None, the loop ends. Every time the loop completes, it hits the await point again, so the runtime pauses it again until another message arrives.

The code now successfully sends and receives all of the messages. Unfortunately, there are still a couple of problems. For one thing, the messages do not arrive at half-second intervals. They arrive all at once, 2 seconds (2,000 milliseconds) after we start the program. For another, this program also never exits! Instead, it waits forever for new messages. You will need to shut it down using ctrl-C.

Code Within One Async Block Executes Linearly

Let’s start by examining why the messages come in all at once after the full delay, rather than coming in with delays between each one. Within a given async block, the order in which await keywords appear in the code is also the order in which they’re executed when the program runs.

There’s only one async block in Listing 17-10, so everything in it runs linearly. There’s still no concurrency. All the tx.send calls happen, interspersed with all of the trpl::sleep calls and their associated await points. Only then does the while let loop get to go through any of the await points on the recv calls.

To get the behavior we want, where the sleep delay happens between each message, we need to put the tx and rx operations in their own async blocks, as shown in Listing 17-11. Then the runtime can execute each of them separately using trpl::join, just as in Listing 17-8. Once again, we await the result of calling trpl::join, not the individual futures. If we awaited the individual futures in sequence, we would just end up back in a sequential flow—exactly what we’re trying not to do.

Listing 17-11: Separating send and recv into their own async blocks and awaiting the futures for those blocks Filename: src/main.rs

        let tx_fut = async {
            let vals = vec![
                String::from("hi"),
                String::from("from"),
                String::from("the"),
                String::from("future"),
            ];

            for val in vals {
                tx.send(val).unwrap();
                trpl::sleep(Duration::from_millis(500)).await;
            }
        };

        let rx_fut = async {
            while let Some(value) = rx.recv().await {
                println!("received '{value}'");
            }
        };

        trpl::join(tx_fut, rx_fut).await;

With the updated code in Listing 17-11, the messages get printed at 500-millisecond intervals, rather than all in a rush after 2 seconds.

Moving Ownership Into an Async Block

The program still never exits, though, because of the way the while let loop interacts with trpl::join:

  • The future returned from trpl::join completes only once both futures passed to it have completed.
  • The tx_fut future completes once it finishes sleeping after sending the last message in vals.
  • The rx_fut future won’t complete until the while let loop ends.
  • The while let loop won’t end until awaiting rx.recv produces None.
  • Awaiting rx.recv will return None only once the other end of the channel is closed.
  • The channel will close only if we call rx.close or when the sender side, tx, is dropped.
  • We don’t call rx.close anywhere, and tx won’t be dropped until the outermost async block passed to trpl::block_on ends.
  • The block can’t end because it is blocked on trpl::join completing, which takes us back to the top of this list.

Right now, the async block where we send the messages only borrows tx because sending a message doesn’t require ownership, but if we could move tx into that async block, it would be dropped once that block ends. In the “Capturing References or Moving Ownership” section in Chapter 13, you learned how to use the move keyword with closures, and, as discussed in the “Using move Closures with Threads” section in Chapter 16, we often need to move data into closures when working with threads. The same basic dynamics apply to async blocks, so the move keyword works with async blocks just as it does with closures.

In Listing 17-12, we change the block used to send messages from async to async move.

Listing 17-12: A revision of the code from Listing 17-11 that correctly shuts down when complete Filename: src/main.rs

        let (tx, mut rx) = trpl::channel();

        let tx_fut = async move {
            // --snip--

When we run this version of the code, it shuts down gracefully after the last message is sent and received. Next, let’s see what would need to change to send data from more than one future.

Joining a Number of Futures with the join! Macro

This async channel is also a multiple-producer channel, so we can call clone on tx if we want to send messages from multiple futures, as shown in Listing 17-13.

Listing 17-13: Using multiple producers with async blocks Filename: src/main.rs

        let (tx, mut rx) = trpl::channel();

        let tx1 = tx.clone();
        let tx1_fut = async move {
            let vals = vec![
                String::from("hi"),
                String::from("from"),
                String::from("the"),
                String::from("future"),
            ];

            for val in vals {
                tx1.send(val).unwrap();
                trpl::sleep(Duration::from_millis(500)).await;
            }
        };

        let rx_fut = async {
            while let Some(value) = rx.recv().await {
                println!("received '{value}'");
            }
        };

        let tx_fut = async move {
            let vals = vec![
                String::from("more"),
                String::from("messages"),
                String::from("for"),
                String::from("you"),
            ];

            for val in vals {
                tx.send(val).unwrap();
                trpl::sleep(Duration::from_millis(1500)).await;
            }
        };

        trpl::join!(tx1_fut, tx_fut, rx_fut);

First, we clone tx, creating tx1 outside the first async block. We move tx1 into that block just as we did before with tx. Then, later, we move the original tx into a new async block, where we send more messages on a slightly slower delay. We happen to put this new async block after the async block for receiving messages, but it could go before it just as well. The key is the order in which the futures are awaited, not in which they’re created.

Both of the async blocks for sending messages need to be async move blocks so that both tx and tx1 get dropped when those blocks finish. Otherwise, we’ll end up back in the same infinite loop we started out in.

Finally, we switch from trpl::join to trpl::join! to handle the additional future: the join! macro awaits an arbitrary number of futures where we know the number of futures at compile time. We’ll discuss awaiting a collection of an unknown number of futures later in this chapter.

Now we see all the messages from both sending futures, and because the sending futures use slightly different delays after sending, the messages are also received at those different intervals:

received 'hi'
received 'more'
received 'from'
received 'the'
received 'messages'
received 'future'
received 'for'
received 'you'

We’ve explored how to use message passing to send data between futures, how code within an async block runs sequentially, how to move ownership into an async block, and how to join multiple futures. Next, let’s discuss how and why to tell the runtime it can switch to another task.